One continuous chase.
Three emotional acts.
Past builds recognition. Present creates physical and social play. Future turns choices into reasons to return.
CONFIDENTIAL · TOM & JERRY FAMILY ENTERTAINMENT CENTER · CONCEPT PROPOSAL
TOM & JERRY · A THREE-ACT TIME-CHASE FEC
COMPANIONSHIP ACROSS TIME
Revisit yesterday’s joy, share the chase today, and carry a new family story into tomorrow.
Begin the time chase00 · EXECUTIVE RESPONSE
Time Chase translates Tom & Jerry’s chase, frenemy spirit and comic exaggeration into a premium, participatory FEC system for China.
Past builds recognition. Present creates physical and social play. Future turns choices into reasons to return.
Children lead discovery; parents enable, witness and rejoin. Fans, couples and groups remain secondary routes.
Core admission connects to themed F&B, retail, paid upgrades, party bookings and repeat-visit mechanics.
HOW TO PLAY · FAMILY DEFAULT
Every major space answers four questions: what does the family do, where is the character conflict, what feedback appears, and what pulls them onward?
Enter the three-act story
Parents meet the characters who grew up with them. Children meet a new adventure happening now.
父母认识的,是陪伴自己长大的汤姆和杰瑞;孩子遇见的,是一场正在发生的新冒险。
Parents narrate and collaborate; children explore, lead and create.
父母讲述与协作,孩子探索、领队并创造。
Choose a side, accept a mission, earn a mark, unlock the next time gate.
选择阵营、接受任务、获得印记、解锁下一道时空门。
The family role changes across the three acts, so every generation owns part of the story.
家庭角色随三幕变化,让每一代人都拥有故事的一部分。
01 · TIME GALLERY
Select an act to enter its Hall directly. Each portal uses a different supplied concept visual.
02 · INTERACTIVE MASTERPLAN
The original plan remains the spatial source of truth. Hotspots are a navigational overlay; capacity, dimensions, egress and code compliance require validation.